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THIS IS HUGE! Everyone can do High Quality Face Mocap now!

THIS IS HUGE! Everyone can do High Quality Face Mocap now!

#HUGE #High #Quality #Face #Mocap

“Cinecom.net”

(advertising @hollyland) Check out the Hollyland Eco-system: – Learn how to use the new Metahuman Animator in Unreal Engine 5.2. Capture high detailed face motion data for your custom metahuman in this tutorial video.

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31 Comments

  1. Usualy after applying face animation the head is seperated from the body. You didnt explain how you joined the head and how you managed to get body mocap and head animation working in tandem. Plus the editing needed to correct the annoying showing all bottom teeth, that happens with the face capture.
    This video was too little info, with too much sponsorship all the way through.

  2. It´s so easy………..scan this, import that, wait……click here click there, root here, root there, drink coffe, …..etc…..please…….it´s so stupid to sell this complex things as easy stuff.

  3. There was a company called faceshift that Apple bought up. That software is inbeded in all iphones. Thats why that works. Its not unreal doing the heavy lifting.
    Prior to that facechift worked with 50 USD kinect.

  4. I clicked on the face and then clicked on the asset in animation mode. And I clicked on the animation sequence (performance), but the video does not play. What's the problem?

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