Hyper-v

SaltEMike Reacts to Star Citizen: Base Building Economics and

SaltEMike Reacts to Star Citizen: Base Building Economics and Design Tools | Ray’s Guide

#SaltEMike #Reacts #Star #Citizen #Base #Building #Economics

“SaltEMike Reacts”

The Video –

Check out my main channel –

Check out my clips channel –

Check Out My Twitch Stream to see this live:…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

24 Comments

  1. People don't want a player economy or player crafting because they are lazy
    Simple as that.

    Every item in this game should be crafted by players. It makes basic resources valuable and opens multiple careers for people that are deeper than traveling to quest markers.

    Insurance claims will grab the lowest price hull on the marketplace and offer a shipping cost or you can pickup yourself.

    NPC ships are just that. NPC ships. NPCs ruin the economy if they are a part of it. Keep their ships basic.

  2. Tons of issues with this. Here are a few.

    Shards cannot exist alongside persistent player housing. CIG will either put everything on a single server or have 1 server for only a few regions, or they will instance housing like other themeparks.

    NPC defenses will either be immersion breaking powerful or pathetic. People will need to invest in defenses and keeping them armed.

    Once again. Without a player economy, there is no use for anyone to attack anyone. All these.interactioons ppl are worried about are greatly exaggerated. Most of that stuff is for YouTube videos only because there is no real need to take anything

  3. The part I agree most with Mike and least with Ray on for this entire vid is the "If you've paid real money for a land claim, you should get it whether High, Low or No."
    Hard disagree.
    If they did that every person would have bought a land claim and littered what is supposed to be dangerous, cutthroat living with a cozy neighborhood of concierge/whales likely even with an HOA.
    Leave them High and Low, everyone works for No security, no free rides please CIG

  4. Boats models are often made by different boat builders following a set design and that is the model. But itโ€™s made by different people.

    And spaceships are arguably boats. Cruisers, frigates, and so on are boats

  5. They only have 2 choice with this.

    Fortnite way or Eve Online way

    Its not that complex. Eve online has proven to be good before microtransaction. SC can still make it to remove ship buy and go all in with subscription. But they wont lol

  6. I dont think they will go to manage shards land owning, Theyll make another step and wait for One Shard One Universe tech so we dont have to mess with stupid calculation of owning what. Than, theyll have more tools to develop empty systems for nulsec region and populate the galaxy of hundreds of empty filler to help orgs and players, so they can have places to get a land from. Its inevitable.

  7. if you want to see where crafting is going please do some research on the endeavor ship. It has a crafting module that explains kind of where crafting is going to go. you will be able to craft upgrades for different ships and "overclock" those items. which gives players incentives to trade with players to get better ship modules as opposed to standard store-bought items. This will allow player-to-player trading incentives and more player-to-player interactions. putting materials for crafting at the forefront. i also imagine you'll be able to use a base that has manufacturing and refinement building modules to fulfill the same function. the endeavor will be the mobile lite version of this.

  8. the endgame for server meshing was supposed to not have region servers. so there shouldn't be any overlapping of claims, because it's all determined by the main replicated server. shards are supposed to be able to handle 100+ people and a ship can be a shard. the demo showed 2 people on separate shards being able to view and interact. which i really hope is ultimately possible in application…

    i like the idea of crafting, but really hope it's not just a skyrim or rust with a list of stuff that the character pounds a hammer on a table and a QT drive pops out… at the very least the concept of our current 3D printers tech should be projected out 900 years. although, if any joe can 3d print anything, then it undermines the entire industry based lore and economy. while also removing 90% of any risk when going to a dangerous area. no need to worry about the $35USD of armor, gear, and weapons, if you have materials for 20 more sets to be made on a whim. which is why i'd like to see a claim time process by making players wait for the company to ship them a new set, that would also prevent duping for profit.

    ORGs should potentially be able to have manufacturing stations and settlements. building stations is along the same lines and would use the same tech, but with a different object list than settlements. although, to what capacity needs to be tempered… manufacturing Aegis Hammerheads and FR shields (etc.) undermines rarity along with dealerships and a lot of lore. becomes an argument as to why any of these companies bought these planets and how, considering anybody can make anything anywhere.

    however, there should be no reason why (i.e.) pirates couldn't make their own scrap yards/dealership by repairing ship hulls with a Crucible stocked with pirated parts, drug labs, refineries, cargo and commodity hubs, etc.. also, should be no reason ORGs can't fight over gas clouds for resources and control of a station that they themselves might need to build. i smell a station building ship sale lol…

    imo should be a subset of craft-able items. items that can still be really good, but separate from lore manufacturers. maybe with some broader upgrading mechanic in lines of the Endeavor's collider for lore manufacturer items.

  9. I've always done some crafting in MMOs but it's never been a big thing for me… but then you said "Origin Franchise"… and that clicked. I'd also love to have something like a custom armour shop where we could alter and colour armours.

  10. It seems like you are advocating for the game to be more like starfield where you can build big ships in your backyard by yourself. I think it would be dumb to be able to build an F7 hornet on your own as that would be like me building an F22 raptor on my own which is completely rediculous. Let alone an 890 jump. I think you should be able to build ships like that as an organization effort which takes a ton of time and resources to pan out.

  11. Crafters cant have it all, their needs to be limitations. He was just illustrating that you need to be able to craft some ships but not like an Idris. Maybe they come out with a station you can make to build bigger orders but not all ships

  12. "Just because you have the plans to build a saturn V rocket, does that mean you could?"

    I mean there was that kind who built a nuclear reactor in his basement w/o any plans a few years ago, so ya know, there's that.

  13. Most of the comments you make during this one are on the spot, in my opinion. I do draw the line at some of the ship crafting ones, though. Blending Coca-Cola is one thing, I can do that in a garage, but it's not quite the same as building a destroyer — but I know you know that.

    You can probably craft smaller ships in your garage, some of the medium ships in your backyard, but you're going to need a dry dock to build anything bigger. A dry dock along with hundreds if not thousands of workers. You'll need fabricators and shops for them to work in. Specialized manufacturing shops for some of the components are a must-have. And some of the heavier ships need a space borne facility since they can't land on a planet; they most likely won't be able to launch from one either. Then, unless you would be happy with magic crafting beams or handwavium, construction could take months — or years — before it rolls out of the dock. Orgs will need to sink enormous chunks of UEC just to get the operation going. Without the efficiency of scale, each of your homemade destroyers will cost somewhere between 3 and 5 times the cost than just ordering one from the existing shipbuilders and take longer to finish. Personally, I would like to see org owned shipyards.

    I would like to see some custom interiors being crafted. Build a false wall with a shielded cargo space for smuggling, add an additional missile rack or two, or weld external armor plates for added HP. These would affect performance, however, because everything is a trade off.

    I think ship crafting will be more of ordering prefab parts from the factory and assembling them into a ship. Sort of like buying a kit car, or plane. Even then, you're likely talking about long build times while you give up running with your friends to spend time building your kit-ship.

  14. Basebuilding on Planetside 2 MMO was persistent but attached to the shard. New chars would need to be created to go to different regional servers. (Ps2) had as,eu,rus,us east and us west regional servers, i think SC may not allow server hopping in the future. It would allow persistence to make sense, and if org mates from around the world qanna play together they have to make chars on the same regional shard

  15. Dude.. when he sais "google Kit airplanes", he should actually do it himself first. Ever heard of a Kitfor or Van's Aircraft, just to name two prominent examples? They are real full fledged airplanes that you can build in your garage or what have you. No jumbo jets of course, but full size single engine airplanes with GPS, auto pilot and so forth. Again a perfect example of an SC player with too narrow of an horizon making assumptions.
    While I don't think you or your org should be able to built an Idris or even Bengal because of military reasons like secret blueprints or keeping the status quo, every civil ship should be fair game. Because… in RL, if you build a privat nuclear submarine, I'm pretty shure the US-Navy would come kicking down your door, no matter where you are in "lawless space" ^^.

    And about the server thing… what do we mean by "shard"? Becaus what they showed in the server mesh demo was all in the same shard/world, just spread over different servers. So I think your base, your ships (purchased in game), as all your belongings should be locked to the region/shard your character exists. Why should I on the EU server-mesh care about your base in NA? And while yeah, there is a sense in not all players seeing each other at the same time in the same space, this isn't necessarry for bases/plots. Each plot should exist exactly once per region/mesh. If you change the mesh, you make a new character and start from scratch. The same goes, if we should end up with NA 1, NA 2, NA 3,…

  16. in order to attack the base an so on you need to set a Timer that warns people so they have a chance to defend their stuff lets sat 11 am or Pm you set the timer then you have 1 hour to attack betrine that time also this way you secure battle an fights an action i dont like the setup as it is
    the problem is everyone can just land on top of your shit they need to make Canons so they hit longer then ships so you have to go disable them before you can land a ship there an loot a storge house what ever..

    as i see it right now the system is not good as it is an they need to adress this before i ever build anything.
    also they need to make shure if you dont maintain it it gonna lose its power an protection an at the endt blow up or just disapir so you dont have bases everywhare..

  17. @SaltEMike How's this for an idea. A buyer decides he wants a Cutty Black or whatever ship. He goes to his mobiglass to order the ship and chooses components, weapons, paint etc. The order goes to a bidding site where other players (orgs) can bid on the order for whatever time frame you want. When the bidding process is over and the winning bid is chosen (based on price and reputation), the money for the ship is automatically deducted from the buyers account including bonus money if the ship is delivered in say half the time agreed upon. The money goes to an escrow company. The escrow money also deducts money from the org as possible penalty in the event they don't make the deadline or don't deliver what was agreed upon in the contract. The org manufactures the ship and once complete, the ship is delivered to say a showroom hanger somewhere and moneys change hands. That is doable imo

Leave a Reply