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Starfield Analysis | A Quick Retrospective

Starfield Analysis | A Quick Retrospective

#Starfield #Analysis #Quick #Retrospective

“PatricianTV”

Starfield.

Sections:
0:00:00 – Introduction
0:13:14 – On Design Documents
0:29:41 – Argos Extractors
0:58:45 – Worldbuilding
1:25:24 – Terra Firma
1:36:39 – A Classless Society
1:47:08 – Constellation
2:01:21 – Not My First Rodeo
2:20:49 – Temple Run
3:03:42 – The Scow
3:23:12 – Space…

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34 Comments

  1. I appreciate the positive reception to this video. I've read the first ~1100 comments, hence all the hearted comments. If I heart a comment, that means I've read and acknowledge what was said, but didn't have a response.

  2. Throughout the entire Crimson Fleet questline, I thought that being nice to the people you work with was like developing your own assets and you could do some speech checks or something at the end to make them side with you against Delgado.
    I should have known this was wishful thinking for a Bethesda game…

  3. 7:51:02 The point of the popup box is to make those that just skip all dialog as fast as possible aware. This can feel insulting to those that engage with dialog but the alternative is more damaging right. To not be explicit about the result more people would complain.

  4. Rebel Galaxy Outlaw give the Platypus, a very basic, crappy ship, even with the upgrades, and it was borrow, as a favour, but in the beginning of the game, you cant even travel to other solar systems without the jump drive, if Bethesda follow that example instead of giving you the Frontier, it would give an investment to improve your ship at least, even that the space exploration is mediocre.

  5. Its so funny hearing the Bethesda employees talk about how restrictive they make their games, but them go on to sell them as "Go anywhere, do anything, be who you want to be".

    Thats clearly not the games they want to make so why do they keep trying to sell us on such, its just bizarre to me.

  6. Wow, it's insane to see the early Akila CIty art. It looks like they originally were shooting for a Star Wars-esque style village, at least that's how it looks to me. Obviously Star Wars has Western movie influences, but not in this particular case.

  7. The whole starborn and infinite universes concept is so broken that it implodes into absurdity if you start thinking about. The fact that there are infinite universes here makes any probability, no matter how small always approach 1, i.e., 100%:

    What is the chance that there is a starborn version of any person? Approaching 100%. 1 divided by the total number of humans that have lived since the artifacts were obtainable for humanity. Then times infinity. The limit of our probability here will always be 1 as the number of our universes approach infinity.

    Follow the same math with literally anything else:
    What is the number of concurrent starborn versions of a single person? Approaching infinity.
    How many starborn can there be in a single universe? Approaching infinity. How likely is the chance that there are infinite starborn in a single universe? lim = 1, so approaching a 100%

    And so on.

  8. Im really upset. I just got to the emissary and i chose to save my wife space delphine because im a selfish soldier turned pirate. And i hate barret so i gladly let him die. But now knowing how that quest works. I really wish my character's alternate universe version of his dead wife was the Emissary

  9. I mean, hey, i enjoyed Starfield. Less than Fallout 4, mind you, but it was still about 100 hours of my life that i don't consider poorly spent. I like Bethesda's main gameplay loop, what can i say :D.
    But yeah i'm not gonna ever actually call Starfield a good videogame. It is what it is, and my expectations for TES6 are extremely tiny.
    I kinda wish someone successfully replicates Bethesda formula but with, like, way better story and characters and world design. That'd be fun.

  10. People think time-travel is the only possible way to relive ones nostalgic memories, I think the opposite statements true; that time travel is the only way to remove someone's nostalgia or meaningful memories. It'd be an interesting idea if the Starpasser (Whatever the Daft Punk looking guy's name is) is you from the future he gathered the pieces only in reliving his life… it lost meaning; he's apathetic, becoming completely depressed in his endless journey, now he wants to stop his past self from recollection of the scattered artifacts to prevent time travelling, just have him truly experience his life…like first playground of a videogame, the videogame is unchanged upon replaying it, however replaying the original experience is impossible; a life relived, a life unlived…meta-commentary. Instead, Stargazer or whatever his name says to join in union…to leave everyone/everything cared about.

  11. I like your videos a lot. I watch them all from beginning to end. But I have to say that the only problem I have is that they all come off as very disorganized. I feel like you would benefit from an editor who could make your videos flow better. Like in this video specifically, you keep bringing up the starborn and with each time you bring them up you're expanding your opinion and analysis and it's great, I like it, this is great information. But it's distracting because I don't remember what chapter I'm even in and when you circle back, I forget your main point. Just my .02.

    Love your work anyway and I'm gonna keep watching.

  12. A friend was saying that the issue could be Microsoft as Xbox was dying and XBox urgently needed such titles as starfield, Ferza Motorsports, …. half cooked games.

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