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How is Season 5 Holding up Months Later?

How is Season 5 Holding up Months Later?

#Season #Holding #Months

“Javarak Gaming”

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Today I ramble about Season 5 for Deep Rock Galactic to see if it its effect on the game has been good or bad and it if has lived up to the hype that it set…

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40 Comments

  1. The bit about them changing Deep Scan to be easier during the crystal search is fascinating to me, because I didn't remember them doing that, and indeed, I looked through the patch notes, and they never did that. The only tweaks (aside from some bug fixes I suppose counting too – a missing shout for nearing the crystal and that special terrain around them not generating on latejoin) was making the height difference indicator show when the scanner is in the blue 'distant' mode. They never made Deep Scan easier, you just got better at it because finding the crystals really isn't hard at all when you understand the information the scanner is giving you.

  2. I wish secret secondary was not an anomaly but rather an option you can toggle, I like to use more secondary objectives mod a lot
    likewise, I wish haz 5+ was actually custom modifiers for all haz levels and not just haz 5 since I never play that hazard level

  3. The only issue about core stone for me is the health of the crawlers

    I love the damage and speed, they're hard to lock down and can easily down you

    Now why tf do they also take a full mag to down? That's the only issue, they need to go down much faster than they do

  4. I like everything in the new season but kind of wish we got more because of how long it was between S4 and S5.

    New enemies are good but god damn, some of the missions ive landed in have been like storming the beach in Normandy with the amount of stationary "guns" (spitballers, brambles, barrage) I kind of wish they made it so that they don't spawn so many of them so closely. Some missions I've walked out of the gate into legit like 3-4 barrage infectors, 3 spitballers and 2 scale brambles. Particularly oil refinery missions.

  5. The only bad overclock this season is the gk2 one. The main issue with it is 2 things
    1-high single target damage oc is something that gk2 already has a ton, the result is for players to use besides enjoying the effects it needs to be better then stuff like A.I stability+bullets of mercy.
    2-the dps nerf is a huge downside in sustain. It would only justify if it could one burst high priority targets if they still want to make it remain focused in single target department, because currently the only breakpoint it reachs is grunts. L would personally completely change its upsides to a explosion after hitting the full burst on the same target and test it like that, kinda like lok1 OC.

  6. Another cool thing about changing seasons is that it adjusts the odds of finding specific season events. I'm personally just playing the seasons to unlock all weapon skins for each class at a time and it's giving me alot of variety has opposed to playing the same season event over and over

  7. Season 5 is great. Only comment is about the crawlers being surprisingly tanky. I feel like they have the offensive power of a slasher and the durability of a goo bomber. Really I think what they need to do to balance them is increase the critical hit damage we deal when they open their face to attack you. It reduces how tough they are by allowing players with aim to take them out faster during a vulnerable moment, which if they fail will almost certainty result in taking damage

  8. DRG's the only live service I've ever played that's done right. Not that there was really any FOMO to begin with, but Season 5 definitely now made sure there's no FOMO. No microtransactions, no premium currency, just unfiltered fun with seasonal content that stays forever. Sure there's the DLC, but the base game has so much content it's almost criminal. And let's not forget Dwarven Legacy (the full DLC bundle) goes on sale frequently. I once got the game + all DLC + OST for like $15 instead of $100.

  9. I might be in the minority, but I actually really don't enjoy this season's event. I do agree thematically it's really cool. But mechanically, I always dread doing it, even on reasonable hazards just cause it's not that fun. The crux of the event really is around not getting overwhelmed by the Core stone crawlers, because killing the stone itself is not difficult. Which makes the crawlers stats being so highly tuned, actually a big problem. Them being so durable, makes fighting them feel fruitless and lame, and leads to the main strat being how can we ignore them long enough to survive and kill the stone. The heart stone mission currently feels like a much better implementation of this kind of idea, while you don't fight the stone itself in that mission, you have a much more dynamic situation as you run through the phases and try to survive the hoard. And the hoard is enjoyable to fight cause it's the bugs that we are used to, and have been well tuned. Maybe I would enjoy this event more if the crawlers well less durable, but I also worry that fundamentally shooting a practically immobile rock 3 times while dealing with a static horde of hard to track enemies will never be enjoyable without something else to spice it up.

  10. I had a mission with the Duck and Cover AND the blood sugar modifiers and the first 5 minutes was, " HOLY CRAP IMMA DIE!" And it was a salvage mission to boot, but by the end I was laser focused and I think it was a great challenge. It keeps u on ur toes, and forces u to have good priorities as far as what enemies need to die first.

  11. Yea the concept of stingtails and septics are so broken tbh. One forces you out of your position, and the other denies your safe area.

    While Opressors can do both at the same time, it feels much more fair to fight them than a singular stingtail or septic.

    Both stingtails and septics have very weird and clunky hitboxes, making them really awkward to shoot at, which is super distracting as when you focus on them, you can forget there are hundreds more bugs around you😂

  12. The Core Spawns feel absolutely ridiculous, but they become a joke with the Gunner cheese strats. I wish they were tweaked. It feels like the sheer amount of corespawns means you can't take one step without being hurt by either their attacks or the acid pools.

  13. Core stones are pretty manageable for me at hazard 5, but once we get into hazard 5+ territory that's when it starts to get untenable without cheese. I guess that's kind of the point, but the core stone seems like a step above almost everything else you can encounter at that level. The only thing that even comes close is Korlok Tyrant Weeds, which are still worse but probably mostly because there's no way to cheese them.

    Also on a related note, a tyrant weed at max hazard 5+ might genuinely be a guaranteed mission failure if you can't just ignore it, lol Like holy shit it has so much health with tough bugs on, without a specialized build I'm pretty sure you just use up all the nitra in a cave trying to fight it no matter how good you are.

  14. For the Blood Sugar anomaly, small ennemies spawn more frequently. Mostly swarmers, sometimes grunts spawn, are easy to deal with and you don't really lose HP, at least it is not really noticeable for me. It's become one of my favorite anomalies in egg hunts because I can just pop as many eggs I want and stand in the middle of my fire as driller and not die while the ennemies feed me with their blood…. ahem

  15. If they don't want to nerf the crawlers, I'd like to see a time limit added to the event. It really sucks to be across the map when someone starts the event, only to get there when everyone else is wiped and there's too many enemies to clear out.

  16. Stalkers are fine for the most part….but i've had several times where those little buggers refused to make the slightest noise to announce themselves until someone got absolutely annihilated by it's shield shattering attack out of no where and suddenly everyone panics

  17. For the deep scan mission, i wish that you would drop into a horde of bugs. Currently it feels like the mission is already over once you drop in, as all thats left is to collect the morkite seeds and jetboot out.

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