chat tries to make a good, serious map for 100 player
chat tries to make a good, serious map for 100 player tf2, democratically. it’s actually pretty ok?
#chat #good #map #player
“shounic”
24/7 100 PLAYER TF2 SERVER INFO
search for the “shounic” tag in the server browser, server name is “shounic trenches”
or: add | 45.62.160.71:27015 | to your server browser favorites
also — important updates, info, voting, report a player & appeals: bans/mutes
(7800X3D hosted in chicago, bare metal)
channel discord —
channel patreon —
channel tracker —
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback —
custom files —
[ hud / crosshairs / hitsound / killsound / gfx cfg ]
Music: BananaSlug (
big thanks to:
livetream viewers for enduring 😀
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
source
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hi. this is the 100 player server community discord: https://discord.gg/5RutXa3dGh
if you want to art pass the map: visit #pl_dbz_artpass
if you want to participate in democratically making a map: #mapping-votes (& #mapping-info)
^ the first vote is already going right now
both of these channels are near the bottom
on another note, hope the video was ok! i think there's some flaws in the structuring of this video but i also can't solve them without being aware of them going into the livestreams. live and learn i suppose /shrug. also yeah this took me like a whole month to make because it was 11 days of livestreaming into like 10 days to make the video ;_; the previous chat koth map only took 2 days of livestreaming so i thought SURELY it can't be that much more time…..
merry christmas / happy new year! i hope to continue improving at making worthwhile videos to watch next year 🙂
Shounic map balancing, stick fences everywhere because fuck sniper.
Please keep making these videos, they fill my need for Hammer++ after waiting a decade for Source 2.
6.2% of chat rated it a 4 or below, yet only 4% of people voted against putting it on the 100 player server, which means there probably is a non-zero proportion of chat that were like "Yeah it's terrible. Put it in."
I wonder what the map should represent artistically and how should it be decorated for a final product. I would honestly love to see it being added officially to the game. The layout looks very unique. Also, I'm surprised to see how much a see-through wall can affect the map balancing.
Ws in the chaaaat and for the chaaat for great work, also muvh love for you to make this for us, shounic🔛🔝
Now imagine the visual overhaul to this
This is weirdly a decent-ish video on level design, given how it started and all the reworks to what it is now.
0:00 GUYS LOOK AT THAT GUYS PROFILE PICTURE IN THE CHAT IT'S NIKO FROM ONESHOT WOAH JKWDaj;skldjlawbhohdnas.k;d
Blud was goin to make the maps name deez nuts-
"after the first three letters were "dee" i told chat they couldn't name it "deez something" again" never have i been prouder of y'all
pl_dragonballz
honestly, i still feel the spiral needs work, maybe indeed give bnlue some more ground to cover and remove some of the bandaids
Shounic 100 player EU server when? Sorry to ask but the world doesn't consist of only USA
sheesh, truly serious map.
0:54 hey look amongus
I demand to see the Freddy Fazbear I asked to be added.
I have asked for Freddy Fazbear in that chat, where is he??
I have asked for Freddy Fazbear in that chat, where is he?
Just found this by accident. Reminded me of my younger years when I was trying to create my house, in a map in the hammer editor for HL1 and later with source. Then way later jut learning Blender (so much easier to do whatever you want, except the glitchy physics engine for a lot of things, I whish they used Havok in Blender, lol)
would honestly love to see what zesty jesus thinks of this map