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chat tries to make a good, serious map for 100 player

chat tries to make a good, serious map for 100 player tf2, democratically. it’s actually pretty ok?

#chat #good #map #player

“shounic”

24/7 100 PLAYER TF2 SERVER INFO
search for the “shounic” tag in the server browser, server name is “shounic trenches”
or: add | 45.62.160.71:27015 | to your server browser favorites
also — important updates, info, voting, report a player & appeals: bans/mutes
(7800X3D hosted in chicago, bare metal)

channel discord —
channel patreon —
channel tracker —
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback —

custom files —
[ hud / crosshairs / hitsound / killsound / gfx cfg ]

Music: BananaSlug (

big thanks to:
livetream viewers for enduring 😀

FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

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21 Comments

  1. hi. this is the 100 player server community discord: https://discord.gg/5RutXa3dGh

    if you want to art pass the map: visit #pl_dbz_artpass

    if you want to participate in democratically making a map: #mapping-votes (& #mapping-info)
    ^ the first vote is already going right now
    both of these channels are near the bottom

    on another note, hope the video was ok! i think there's some flaws in the structuring of this video but i also can't solve them without being aware of them going into the livestreams. live and learn i suppose /shrug. also yeah this took me like a whole month to make because it was 11 days of livestreaming into like 10 days to make the video ;_; the previous chat koth map only took 2 days of livestreaming so i thought SURELY it can't be that much more time…..

    merry christmas / happy new year! i hope to continue improving at making worthwhile videos to watch next year 🙂

  2. 6.2% of chat rated it a 4 or below, yet only 4% of people voted against putting it on the 100 player server, which means there probably is a non-zero proportion of chat that were like "Yeah it's terrible. Put it in."

  3. I wonder what the map should represent artistically and how should it be decorated for a final product. I would honestly love to see it being added officially to the game. The layout looks very unique. Also, I'm surprised to see how much a see-through wall can affect the map balancing.

  4. Just found this by accident. Reminded me of my younger years when I was trying to create my house, in a map in the hammer editor for HL1 and later with source. Then way later jut learning Blender (so much easier to do whatever you want, except the glitchy physics engine for a lot of things, I whish they used Havok in Blender, lol)

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