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The Life & Death of Steam’s Most Ridiculous Game

The Life & Death of Steam’s Most Ridiculous Game

#Life #Death #Steams #Ridiculous #Game

“KiraTV”

The Day Before, or the Day never? Will the most wishlisted game on steam ever release? Or is it actually all a big…

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20 Comments

  1. That's something I've always hated in game trailers, it's like they have a 3yr old trying to show off the game. It's like get someone who can really play the damn game an stop with the cinematic Ohhh look at that! An this! An oh wow! That's a cool almost lifelike bird flying away…. Just stop it!!! It's hella annoying!

  2. I only heard about the game a couple months ago and didn't follow it closely. Only ever watched the trailers and a few ambiguous youtube videos on whether the game is real or not. I added to my wishlist and waited and only checking up on it periodically. A couple days before the game came out is when I was a excited and When I saw videos on the game when it came out, I felt scam emotionally bc I wanted a game like the division 2, and was a MMO with zombies. But was left with disappointment. Maybe if I did more research I would of seen the writing on the wall but, I was so starved for games that I didnt care.

  3. I think your commentary about the game probably having genuine intentions but having to be stripped down as reality set it is correct. You see this often in tech. It's like when Microsoft planned for the follow-up to Windows XP, known as "Longhorn," to be this revolutionary release with a new file system, new UI, widgets, sidebars, built-in virus protection, and on and on. Then it was subject to numerous delays before effectively being restarted around 2004 or so. The final release, Vista, wasn't bad but was hardly what was promised. The difference here is one product never shipped, the other did.

    Going even farther back, Apple had the same problems with Copland. Originally supposed to be macOS 8, it also had the problems of promising feature after feature, then realizing how difficult it was to get all these features coded and maintained. So eventually Copland was canceled, some of the more advanced features showed up in an unrelated macOS 8, and the real next-gen OS would become macOS 10.

    I can see this game having the same problem. It will do this, this, and that, but without recognizing how hard it is to do all that. But I'll give them credit for at least releasing a game, and not running a crowdfunding scam.

  4. watching this is actually reminding me a TON of the palworld drama where that game blatantly stole from larger studios but made tiny changes or used their own assets to try and deflect accusations of theft despite also having a history of other games with even more blatant theft, but because they're an indie studio (and becausew people have hate boners for the company palworld was being accused of stealing from) and because people thought it looked fun and were willing to overlook the theft for fun, they were wildly defended by people using the same talking points as defenders in this video used… i wasnt familiar with the entire history of this game, but this was a great watch because it really elaborated on the points of stress that i did know about and introduced even more that further explained peoples frustrations with it before and after release. awesome stuff 😀

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