Hyper-v

This should NOT work, but it does! – Path of Exile (3.21

This should NOT work, but it does! – Path of Exile (3.21 Crucible)

#work #Path #Exile

“Woolfio”

Having 0 max curse limit should mean, that you cannot apply curses but if you have curse mastery and apply multiple curses per hit, then you can recover life and mana with very hit. Get many hits, many curses per hit and you become nearly immortal. Can use Indigon, Archmage, Manaforged…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

50 Comments

  1. It does feel broken at first glance, and the logic behind it is a bit odd, but beside the ring and mastery, you also do sacrifice curses altogether to make it possible.
    It also makes use of what's pretty much a dead stat, apart from hexblast allowing to remove curses to reapply them ad infinitum. I mean, if you OS stuff it kinda feels like recover on kill too. But why bother putting such convoluted stats in the game then ?
    It needs balancing, not removing. It could open up a whole new archetype based around the conditional stats 'when you curse a non-cursed enemy', at the price of not being able to use curses at all. (which is also a 'you' tagged condition, meaning it already limits the mechanics it applies to)
    But if anything, it'll probably get nuked once GGG hear about it.

  2. If you could recover infinite mana, this would make Indigon insane. Anyone who has ever played with Indigon and experienced the damage but also failed to manage mana sustain would know. Getting a lot of mana is trivial, recovery was always the problem. When Archmage was OP, we used either Necro or flasks, now neither works to a satisfying degree. This might not be a "cheat" but if people start using this it will be fixed. Use it while you can, you can make uber-oneshotting builds with this, I guarantee it.

  3. Does this scale with hp/mana recovery rate? Can this realistically be slapped onto en existing archmage BL build for example? A ring and 2 glove implicits is a small price to pay for this much sustain but archmage BL doesnt hit as hard singletarget IMO.

    Cast on crit on the other hand…

  4. Hi, thanks for sharing! Would this work with totems? or would the totems be the one getting the mana and life recovery? (assuming in this case the totems are applying with like curse on hit for example)

  5. It is interesting, it gives us insight on the inner workings of the game server.
    I think it should stay. You sacrifice a lot of damage, for sustain.
    But if it worked with blasphemy for example, you would recover 1% each game tick (absolutely insane)
    I think it is a great resource for the long forgotten flicker builds, which tend to have insane attack speed, and multistrike.
    It is almost like the old vaal pact builds with very high attack speed.
    My Indigon KingMaker Phantasmal EarthQuake Build is one step closer to becoming a thing of reality

  6. OK this is bonkers. Two mechanics go public on one day that make you recover extreme life all the time.

    If this gets fixed, can we do it again by getting 99% reduced curse duration?

  7. I think people severely underestimate it in the comment section. That recover % as a defensive layer is amazing to have over other defense layers. On natural current ways , you either obtain recover life/mana% on kill or on block. THIS however, is purely on HIT which is INSANELY significant. Probably a bug that'll see fixing with id expect 3.22

  8. Seeing the amount of work required I don’t think is that broken. I mean it’s clearly a bug, but you got to build around it for it to be good as anything else in the game.

  9. Well this is only good if u cant really 1shot enemies. or the spell relies on low dmg but alot of hits.
    so Ball lightning or stormbrand.
    because once the enemie dies in 1 hit you only apply that curse stuff once.
    its great for sustaining on bossing.
    but you loose your curses , and glove slot atleast. loosing curses is huge.

  10. Hmmm… interesting tech! I can see how that stayed unknown for a league now. Just like how Syndicate Operative were OP for leagues, until someone spilled the beans and people learned about it.

  11. Yeah its funny that i thought of exact same thing days ago, but wasn't sure how can you abuse the mechanic to break the game, outside of making curse duration super low like 0.1 sec or something. You went 1 step further and made it way better, congrats. Really clever thinking

  12. How about using this tech on manabond hierophant with cyclone + cwc + hex on hit + 3 curse, and 2 curse on hit shaper touch. That would make 5% on hit, Could you add archmage to the manabond ?

  13. I see potential for good old arch age ball. Lightning, now you. Don't need mana regen so you can stać pure max Mana etc. So its easier and more op then ever before I think, yes archmge is shit right nowy but mabe with indigo or sometnig?

Leave a Reply