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This should NOT work, but it does! – Path of Exile (3.21
This should NOT work, but it does! – Path of Exile (3.21 Crucible)
#work #Path #Exile
“Woolfio”
Having 0 max curse limit should mean, that you cannot apply curses but if you have curse mastery and apply multiple curses per hit, then you can recover life and mana with very hit. Get many hits, many curses per hit and you become nearly immortal. Can use Indigon, Archmage, Manaforged…
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Showcasing actual build, not by me: https://m.youtube.com/watch?v=NTYk6X9FC-o
Seems nice but 0 curses is lile 60% dmg loss over the usual 2 curse setup (chest/annoint)
Arschmage
It does feel broken at first glance, and the logic behind it is a bit odd, but beside the ring and mastery, you also do sacrifice curses altogether to make it possible.
It also makes use of what's pretty much a dead stat, apart from hexblast allowing to remove curses to reapply them ad infinitum. I mean, if you OS stuff it kinda feels like recover on kill too. But why bother putting such convoluted stats in the game then ?
It needs balancing, not removing. It could open up a whole new archetype based around the conditional stats 'when you curse a non-cursed enemy', at the price of not being able to use curses at all. (which is also a 'you' tagged condition, meaning it already limits the mechanics it applies to)
But if anything, it'll probably get nuked once GGG hear about it.
Definitely seems spicy with triggerbots.
I'm curious if this is enough regen to do wardless cwdt autobombing. *Edit: On second thought, the problem is when there's nothing to attack and you die. nvm.
Does it proc impending doom?
If you could recover infinite mana, this would make Indigon insane. Anyone who has ever played with Indigon and experienced the damage but also failed to manage mana sustain would know. Getting a lot of mana is trivial, recovery was always the problem. When Archmage was OP, we used either Necro or flasks, now neither works to a satisfying degree. This might not be a "cheat" but if people start using this it will be fixed. Use it while you can, you can make uber-oneshotting builds with this, I guarantee it.
You can do 5 curses linked with cast when damage taken, it works like that too, but i'm not sure if the recovery is 1% or 5%
Now the Replica ring cost has gone up 900% thanks to this! I love PoE economy
well, as of the 20th, it's now 1900%! Stonks indeed
I would really love to see a Forbidden Rite build which takes advantage of this tech
How does this interact with Profane Proxy ring on skitterbots?
Does this scale with hp/mana recovery rate? Can this realistically be slapped onto en existing archmage BL build for example? A ring and 2 glove implicits is a small price to pay for this much sustain but archmage BL doesnt hit as hard singletarget IMO.
Cast on crit on the other hand…
Inquisitor mana stacker could be pretty good since you don’t really need curses for damage.
Hi, thanks for sharing! Would this work with totems? or would the totems be the one getting the mana and life recovery? (assuming in this case the totems are applying with like curse on hit for example)
can you combine this with doomblast(or whatever the curse expiration blast is called)
ohhhh this with the manacost as flat chaos node on FR + indigon has huge potential
Shhhh, Don't tell Chris!
It is intended, but less curses may not be quite optimal unless you really into build something around really serious
I think the reverb in your room is spiking your mic at a high frequency when you speak into it, or something along those lines.
Edit: I was curious how you know this should not work this way for sure?
this isnt a bug you can do this meny ways.
Would it work with Doedre's skin instead of replica ring ?
This could be interesting with Kinetic Bolt (200% of Spell Damage effectiveness) + lots on fast hits with the Anomalous version.
This is nice for sustain but at the cost of damage. You will lose the effect of 2 curses.
Loosing curses is a big downside. We will get recover, but curses represents like 20 to 30% damage on builds.
Im thinking why not a cwdt trigger loop sort of thing with this
It is interesting, it gives us insight on the inner workings of the game server.
I think it should stay. You sacrifice a lot of damage, for sustain.
But if it worked with blasphemy for example, you would recover 1% each game tick (absolutely insane)
I think it is a great resource for the long forgotten flicker builds, which tend to have insane attack speed, and multistrike.
It is almost like the old vaal pact builds with very high attack speed.
My Indigon KingMaker Phantasmal EarthQuake Build is one step closer to becoming a thing of reality
now I m kinda curious how that mastery interacts with blasphemy auras and stuff like hexblast
OK this is bonkers. Two mechanics go public on one day that make you recover extreme life all the time.
If this gets fixed, can we do it again by getting 99% reduced curse duration?
Can You try this with impending Doom?
Impending doom tech?
I think people severely underestimate it in the comment section. That recover % as a defensive layer is amazing to have over other defense layers. On natural current ways , you either obtain recover life/mana% on kill or on block. THIS however, is purely on HIT which is INSANELY significant. Probably a bug that'll see fixing with id expect 3.22
The curse mechanic actually makes total sense. The maybe? broken part is that mastery node, but even then using curses is just better usually.
It's Lake of Kalandra negative shenanigans all over again 😂
Seeing the amount of work required I don’t think is that broken. I mean it’s clearly a bug, but you got to build around it for it to be good as anything else in the game.
Well this is only good if u cant really 1shot enemies. or the spell relies on low dmg but alot of hits.
so Ball lightning or stormbrand.
because once the enemie dies in 1 hit you only apply that curse stuff once.
its great for sustaining on bossing.
but you loose your curses , and glove slot atleast. loosing curses is huge.
Jousis likes as many hits as possible.
just to note that firestorm has probably more hit than ball lightning on thoses kind of targets.
Hmmm… interesting tech! I can see how that stayed unknown for a league now. Just like how Syndicate Operative were OP for leagues, until someone spilled the beans and people learned about it.
You pronouncing 'curse" as "coorse" is so funny
not broken to be honest
Yeah its funny that i thought of exact same thing days ago, but wasn't sure how can you abuse the mechanic to break the game, outside of making curse duration super low like 0.1 sec or something. You went 1 step further and made it way better, congrats. Really clever thinking
how does it work with blashemy? and curse?
Not sure if this or Jungroan's instant leech manaforge setup is more broken, tbh
How about using this tech on manabond hierophant with cyclone + cwc + hex on hit + 3 curse, and 2 curse on hit shaper touch. That would make 5% on hit, Could you add archmage to the manabond ?
Can you transform that life regen into shield regen??
curse on hit with 5 curses
i was using that in my doomblast build.
I see potential for good old arch age ball. Lightning, now you. Don't need mana regen so you can stać pure max Mana etc. So its easier and more op then ever before I think, yes archmge is shit right nowy but mabe with indigo or sometnig?
You don't need sacrifice ring, you can use synthesis ring with curse on hit, so it's crazy op…
Would this work with impending doom?