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UE5 – Hyper Combat Framework – Walkthrough | Games by Hyper
UE5 – Hyper Combat Framework – Walkthrough | Games by Hyper
#UE5 #Hyper #Combat #Framework #Walkthrough #Games #Hyper
“Games By Hyper”
Join us in this walkthrough as we dive into the Hyper Combat Framework, a powerful and flexible combat system for UE5. Check out the details of the combat system here and get it on the unreal engine marketplace:…
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you should expand upon the blocking interaction: if you can make the attacking character do a small stagger animation when his attack is blocked it would really make blocking look more impactful. Add a small VFX where attack and block interact or just in front of the shield or weapon and it would look slick.
Wow Eric very impressive work I can't imagie now much sleep you lost working on this :). This has the potential to be one of the best complete assets on the marketplace. Keep it up, buddy.
Wow this is amazing! I have to get it asap!
I found it before but now I canât find it. Where did you get the characters from?
Any idea on how you would implement a first person combat beside just using the first person camera
walking&running animation is pure shit
Is this able to work with our own animations and weapon meshes? I LOVE the look of this system, just really looking to make it fit my project style and put my own twist
Any plans for stealth and or parkour?
Hi Eric, Do you have plans to release a complete survival game project that has all of your marketplace components already merged together into one single Survival Game Project Framework?
Noice
The grand finale, well done sir!!
I'm super excited for this! Nice work, Eric!
Finally! After so much effort and work I am nearly ready to publish my Hyper Combat Framework. It includes nearly everything that you can think of and is fully replicated. I aim to publish this tomorrow on the Unreal Engine Marketplace. Please not that the beginning of this video is an example scene which is not included. It is a combination of my other assets like voice, inventory, attribute, footsteps, etc.
I hope you like it and would love to know what you think of it. Feel free to reach out anytime.
With warm regards,
Eric