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We’re Starting A Science Fiction Worldbuilding Project | Dawn of

We’re Starting A Science Fiction Worldbuilding Project | Dawn of Victory

#Starting #Science #Fiction #Worldbuilding #Project #Dawn

“The Templin Institute”

The Templin Institute is building its own original science fiction setting. In this manifesto, we discuss what it’s central elements will be, and what we can learn from other settings and expanded universes.

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33 Comments

  1. "The Truth Is Not Out There" – yes, that may be an actual thing, but doesn't mean there are no people who believe that there it is. Americas being mundane doesn't stop people from believing in things like Eldorado or Mormonism.

  2. It might be interesting to explore ideology through one of the factions going extinct and then coming back. For example having the third reich collapse during the 40's but have its ideology survive and then make a big comeback as a major player during the current year of DOV.

  3. Marvel’s universe is supported be funny. I think they just make it too serious cause things to be not that popular….i see it to be like shrek….you are constructing an serious world setting…so it can feel off if this setting make fun of it self.

  4. 40k, minus the Space Wizardry, is probably the most realistic future I can foresee. Though Alien is another good future, and I could totally see Alien as part of the overall 40k Timeline. lol

    The scene in Halo where the group jumps from a pelican, and other times, kinda ruined the scene in Halo 3 when Chief did it. Everyone was like… Holy Shit, How did he survive that?!? Then it turned into, EVERY spartan can do this…

  5. You forgot one thing, my friend: in the Omniverse, any possibility, any event, is possible, not matter how ridiculous those possibilities and events looks to the beings living in other universes.

    So yes, Dawn of Victory has all right to took yourself seriously.

  6. This looks fascinatingly similar to be witnessing the revelation of an alternate-universe version of the setting of the wargame Infinity (which you might want to take a look too, maybe). And I'm hooked 😁

  7. As one of the original modders in Kaiserreich (Hoankan, Japan), I can fully understand the difficulties about modding. It's easy to build a story arc but putting in the code was overwhealming. I would say look at Infinity the game and how they've handled colonization and nation building. It's a good example of evolution of nations what with Pan-Oceania, Yu Jing, and Happislam as well as new nations like Nomad Nation and Ariadna.

  8. You should do five different variations of the map to account for the 5 factions. Kinda like how in real life if you look at a world map in the west North and South America are on the left, but a world map in China or Japan has those continents on the right to make Asia seem like the center of the world.

    Edit: I commented this before you said it would take years to do just one. So maybe never mind lol. 😂

  9. I would like to try to make this comment as productively a crtitism as possible and go try to evolve your ideas you mentioned from there:
    So first thing I have to keep in mind is we are not talking about a developing stroy, but the worldbuilding behind it. Though this will directly impact the story telling.
    My first thought was having a central theme through it all, like in the Expanse everything was derived from Gravity.
    Every problem, every conflict and the tech as well.
    For you it could be ideology and expend from there. For example a colony with plenty of natural resources could lead to a very low tech civilazation. A colony that develops in a scars environemt that struggles would for example be more authoritatrian as society needs to be very scrict to survive.
    I don't necessarily think taking the old countries and transport them into space is a very good way to transport these ideas into the future. We can see in human history that colonies for example not only in the british, but also in the ancient greek times would seek independance quickly and be more influenced by their immediate surrounding than there parent culture and this would be true for the future as well. You could even introduce the concept of cultural filter for spaceflight after their ideological independance.
    Maybe a communistic/gatherer type of culture could never reach space and devolved.
    Though as you introduced the fungus on earth there might even be humans who evolved with the fungus and adapted.
    If you want to make adaptation the overaching theme that would be cool as well. especially when the different human societies cannot run from the fungus anymore by fleeing further into space.
    The next point is spaceflight. The biggest question of spaceflight is always coverage. Can you defend a whole planet or only a select continet on the planet, because you don't have enough ships or do you even have a planetary shield?

    The next point of coverage is the type of FTL, do you use gates, like in mass effect which introduce natural choke points into systems or can you "jump" from any place to any place and cirumvent whole defensive lines in a system by jumping above a plant on the rotational plain around it's sun? Halo for example is very unlimited in this regard. Maybe even pit different technologies against each other and see which adapots best?

    From a story telling perspective I would suggest a good mix of characters to show the different thinking of cultures. Of crouse you need to have the military types for the action, but to flush out the different aspects of culture you need everyone from the small worker to the economical power house to the diplomat and soldier.
    Maybe even show the horrors of war by ripping workers/farmers from their environment through draft into the horrors of war.

    In the end not action, explosions and dying make a story interesting, but the interaction between people, showing their flaws and differences.
    I wish you the best of luck and inspiration for bringing Dawn of Victory to fruition.

  10. I ran a palladium campaign for DOV years ago it was one of the best games we ever did. Set the party up as a multi national investigative unit for the league of nations. Gave them a decommissioned WW1 destroyer and ran all around the rim.of the Indian Ocean. Culminated with the scinfaxi invasion of the Philippines and the siege of Manila with American and Imperial Japanese armies fighting the invaders. Party loved it. Never did get to jump to the later time periods though.

  11. First recommendation would be to not assume vice have no value, yes brutal regimes tend to be overall negative, but brutality does have a value. More often then not when stripped of moral/ethical framing the main differences between virtue and vice are degrees of trust and payout timescales

  12. Wonderful news!!!! The fact that you worked in the Dawns of Victory for 10 years to change to a new project and been recommended your own work is something to be fucking proud 🙌🏻. I have a major in Political Science, so if you ever need help with a concept or some investigation I would gladly help because you give us so much entertainment that I want to do something for you guys and if is something that I am capable to help the better.

  13. While this v cool, if you’re an aspiring writer, do not get stuck in building your word for very long. Finish the damn story then flesh out your world more.

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