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Why You Should LOVE Battletech | A Battletech/Mechwarrior Lore

Why You Should LOVE Battletech | A Battletech/Mechwarrior Lore and History Retrospective

#LOVE #Battletech #BattletechMechwarrior #Lore

“GeneralBradley101VA”

Giant Robots, Noble Houses, Genetic Warrior Clans, and Space AT&T, all wrapped together with stories that will give you goosebumps! But that’s not the reason Why You Should LOVE Battletech, and the real reason you will never see coming…

#battletech #battletechlore #GeneralBradley101VA

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40 Comments

  1. It's not something you touched on, but I think it bears pointing out for an additional reason to love the setting, is that you can tell any genre of story within this setting. You want to have a gritty Noir-esque detective story, you can have it, want a western? You can have it, Spy thriller? Absolutely. You adjust for some of the flavor of the setting on the whole, make the main weapons used for conflict resolution, mechs… and boom. It has a HUGE amount of room for people to tell just about any story, as long as you can ground it in "simi"-reality.

    Also, it's WAY cheaper than a lot of other wargames. lol.

  2. Actual, the only state that has purchased commissions is the Magistrate of Canopus. The Lyran Commonwealth just has Social Generals, officers who got their post either through nepotism, or through a friends in the right place…..

  3. Lets see 80s nostalgia in the 31 century with big stompy war machines. Space age feudalism, autocracys,mega corporations, genetic engineered clans ,space pirates,with Merc companies making bank on the whole thing. Yeah its awesome take dune,starwars,the expanse, expect with robot joxs.

  4. General, I have followed you for awhile for your 40k content despite not having played 40k in any format for two decades, but I still enjoy the lore.
    I've been a fan of BT (MechWarrior) since the late 90s & have only inbthe last year or so had the chance to get into tabletop BattleTech & absolutely love it! I've also gotten in deep with the lore working my way chronologically through the novels currently reading Double Blind by Liren Coleman taking place in 3058. I hope we see more & more of your particular take on BT it's rich grimdark very human lore as well as hopefully some of the technical & even gaming side of it. Whike we have some amazing content creators like Tex & The Black Pants Legion, Big Red 40Tech, Mechanized Frog, & Sven Vander Plank to name but a few the there is plenty if room & 40 years of the game for you to dive into & bringing your unique flair.

  5. I've never understood the reasoning behind the whole Austria and "Germany" thing as inspiring cultures when Austria is a German culture. Like, is there some nuance that I'm missing that makes Austrian not a Germanic culture or were the creators simply like "we need a rival for the Space Hapsburgs" and they were worried that no one would know about Prussia or Bohemia or Saxony or Bavaria so they just defaulted to "all the other Germans."

  6. All in all a very fun run down of the Battletech IP. Thank you.

    As an aside I'd like to bring up, one of the reasons the Capellan Confederation has its Citizen/Servitor aspect is due to the need to have people and industry growing. It's not (just) the aspect of indoctrination that started this philosophy in the Confederation (though that is what it became), but the understanding that without its planets and society working towards a common goal they will wither and die. This ideology is derived by previous Terran based governments withdrawing support to blooming colonies and things like the Korvin Doctrine, the 'all for one and one for all' mindset.

  7. Don’t hope or pray for a better future… learn the lessons of the past, do t repeat the mistakes. Boldly step forward from that point, Battletech represents the worse of Humanity, as it repeats the cycle of futility and stupidity of Humanity. It appeals to a greater mass
    of Humanity because the vast majority of us tend to cling to the misery because it is a known quantity vs the uncertainty of striving for Hope/Better.

    Maybe Battletech fans should just go back to Star Trek? lol

  8. While the ilClan era is the contemporary times of Battletech lore today, the Wolf Empire is, by canon as published by Catalyst Games, the (Third) Star League and still exists in stability more than 100 years from the current storyline (3252).

  9. I am running a BT RPG campaign set in the Star League civil wars as a SDLF as soldier on a planet taken over by Amaris forces. The group did not want to play with Mechs as they are playing resistance fighters trying to hold out as long as they can. Lots of death but they are having a blast and absolutely shocked with the brutality of the opposition troops. They did not have any BT knowledge beforehand and do they are surprised by see one of the events happening

  10. Fell in love with the Battletech universe ever since that opening in Mechwarrior 3. Good to see almost 2 and a half decades later, people still support the franchise.

  11. best thing about the game – it's proven itself to be a solid game mechanic.
    40 years and 98% of the rules are identical to the original game. a couple of rules clarifications, that's about it.
    nothing nerfed, banned, restricted or removed. even the 'unseen' weren't prohibited from being used.

  12. The fact that you opened with the ComGuard motto makes me like you even more. Only true BT fans know the motto!
    Sparknotes for people who can't handle an hour of Brad's mocha latte vocalizations:
    – House Steiner are space-Germany and have enough resources and funding to deploy 100t assault mechs as scout 'Mechs. (Because why send a Locust when you can send an Atlas.) They're mostly okay, unless they're bullying Rasalhague. Every day is Oktoberfest, especially on Arcturus, and if you don't speak German, learn.
    – House Davion are the most "good guy" house. They're noble, they're knightly, and they pay their debts on time, be they in cash or in vengeance. They also make good cake.
    – House Marik are the space-Austro-Hungarian Empire. Ehhh, they're okay. They're mostly just getting into bar fights with themselves all the time, because Habsburg.
    – House Kurita are assholes. Also space-weebs who barely know which end of a gun the bullets come out of because Dragon-Daddy says "We must katana for onnah! Banzai!".
    – Capellans (we don't call them House Liao; we call them Capellans) should never be trusted. Bakku-stabbu is their favorite version of mahjong, and they play it daily. Also, they have no schools, because Chairman Mao is the state religion. (Yes, that sentence makes sense.)
    – Rasalhague are the goodest bois, respect their vikingr ancestry, and got done dirty when the Clans showed up. I damn well fought to help them form that republic, and I am pissed that my hard work went to waste. I lost two good pilots, damnit! Freeman was my friend! :'<
    – The Clans will literally remove their own kneecaps to ensure a fair fight. Okay, bargained and done, tubeman, now jump into this minefield ComStar put up after I made fun of their hats. Reave you later, peabrain. (Also, no fight against me is fair. My lance and I use jailbroken Marauders.) Clans Wolf, Coyote, and Ghost Bear are good peeps – love their tech, love their food, love their honesty.
    – ComStar are a militarized phone company and may be responsible for the Blake Jihad, but they won't admit it. They skooshed the Clans at Tukayyid and made Clan Smoke Jaguar a laughingstock. (Smojag are extinct, but everybody still makes fun of them because it's funny.)
    That should be about everything. Stop by Van Zandt around the holidays for the annual Urbie Derby; it's always fun. And remember the Big Three Rules:
    1. No curb the Urbie! Q[-v-]o
    2. Marauders > all.
    And the most important one, 3. Redde creditori tuo, fucko. Pay your goddamn bills.

  13. Another reason to love battletech is how accessible the tabletop game is. All the rules are publicly available; you could print them out today and play a game using bottle caps or something as your mechs. There's no assembly so you can buy the starter set and sit down to play immediately. A lance is only 4 mechs so you just need 8 to play a game. So it's totally reasonable to be the one person in your friend group who has battletech stuff. It's not like Warhammer where you either get your friends to buy in themselves or you need to shell out another five or six hundred dollars minimum to build an extra army.

  14. Favorite little bit of battletech lore: after Amaris couped all over star league sent a message to Kerensky saying he has taken over and offering money, power, etc. Kerensky replied with a single word: "no."

  15. I am so glad that you touched upon the RL history of Battletech. For everyone's information, Harmony Gold never stopped suing the IP untill 2018, when they finally lost. Mechwarrior 5 was stalled out in production during the lawsuit, but the IP finally won the war.

    Afterthoughts:
    It is the very solitary Human element that makes Battletech solid. And like Humanity, Battletech has been tested every step of the way, with plenty of casualties of war. If you want to know where the real heart and soul of Battletech lies, it is found within Mercenary Companies. The working joes of the Battletech Universe. The small families of Mercenaries that are bound together not by blood, nor the incredible paychecks they recieve for a job well done.. but by the friendships and kinships forged by being in the same boat. A boat that is sometimes in peril of sinking, and sometimes riding the monster waves of the galactic battlefields. These characters are always the best in stories from the franchise, and have been exemplified in the Mechwarrior series of Video Games (specifically MW4 Mercenaries).

    Favorite Mechs by class:
    Lights: Raven
    Mediums: Griffon
    Heavies: Thor
    Assaults: Battlemaster (jump jet variant)

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