Litespeed

Effects That Shouldn’t Have Been Added to FEH

Effects That Shouldn’t Have Been Added to FEH

#Effects #Shouldnt #Added #FEH

“ZeShado”

Join the Discord Server:
_______________________________________

Become a YouTube Member for early previews of videos and exclusive Discord chats!

Thanks to All the Supporters on YouTube &…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

39 Comments

  1. 2:31 As [Plegia's Mad King] "Gangrel" once said when you max his level as a 5 star unit:

    "Don't let worthless emotions get in the way of cold, hard reality."
    "These Heroes? They're pawns, not people"
    "So go use your power."
    "Get your hands dirty, or you might regret that you didn't."

    I got my hands dirty and made wedding cordelia a brave bow user and she it is so satisfying to use her now 🚬

  2. Effects that shouldn’t have been added
    Emblem Ike: “Nervous sweating”
    I literally have to surrender 2/3 of the time because almost nobody I have can beat him like my brother in Christ what were they thinking.😅

    I like the idea of emblem hero’s on paper but they just feel like another overpowered cash benefit for whales and the off chance that you’re even lucky enough to get “ONE” you can’t even fodder them cause you’d rather merge them.
    Burn damage is also stupid.🔥💀
    Edit “I also used duo Lyon during the tempest trials and couldn’t finish it as it took longer cause of the end turn effect stopping me from enemy phasing.😔

  3. Elimine countered most Anima strategies. Zelda CDI "Good." AR-D strategies should be easily counterable because AR-D strategies are inherently unfun for everyone involved. The weaker AR-D is, the better, and i don't know how anyone can disagree with that.

  4. I don't like all the silly movement crap, that teleports like half the enemy team across the entire map in one turn. Maps should be bigger to stop that nonsense. Also having to do some lengthy math to work out if your unit is going to die or not is stupid. It's too much, there should be a limit to it, it's a game, not math class.

  5. i dont like when mechanics are tied to a single unit on your team. things like sacred seals, emblem effects, summoner support, and cpatain skills. i wish i could apply these things to every unit on my team.

  6. all effects based around the enemy needing to kill one of your units are just irrelevant. i mean summoner duels is so underpopulated that i can just go into summoner duels r instantly scoop and get middle of the road rewards because pvp in fire emblem is just inherently bad in a game that is build around moving 10 units before the opponent does anything. so i would argue that lyon actualy has a good effect as that used correctly on offense can be such a cool strategy adn its not like its just free as you can't just dance him to shut down 2 units with the second trigger still hitting the same unit

  7. I think the game would have been fine if we just had Flared Sparrow and thats it, for precombat damage. But now we need to run Occultist's/Assassin's Strike and any other forms of it just to stay meta.

  8. Eh, i will agree Elimine was messed up with the False Start nonesense but i say it was as oppressive as Mila's Isolation effect on basically all dancers/low def assist users.

    Why i argue tho? Well, atleast you could TRY to counter Elimine by buffing Res. Also, she only hit ONE lane on HER turn so you had to consider who was more important to stop and good counters were to ensure each lane had something important/good to get the opponent to make a choice on what was needed to be false started or not.

    I understand she needed to be countered and it makes sense no one else has come with the effect yet but nah…..i say Freyr is waaaaay more problematic. If Elimine shot off False Start on player AND Enemy phase, yea, it'd be understandable to release Freyr like that but like Elimine….Freyr just shuts down a lot of things. Unlike Elimine tho…you can't even counter his effect….which is stupid.

    Weird that they felt False Start was too strong but have given us 4 different units who can just end turn you with out your consent is wild lol

    But yea….i understand Elimine was an extreme answer to Catria balls and problem a double down on stopping L!Sig at the time but i think Freyr was too much as well AND is uncounterable since his effect just works while Elimine actually took "strategy" to use and defend against if you put the effort in.

    That concludes my slight defense of Elimine lmao

  9. The stupidest thing is that they went on to make ruse 4 so clearly IntSys was fine with directly targeting Catria… so why didnt they just make that Elimine's effect in the first place? Then they wouldnt have needed to over correct with the cancer named Freyr

  10. for me the worst effect in the game is the "in combat" dmg before attacking it even shut down vantage…
    and the worst stuff over all in the game for me is refreshing

  11. how could you not mention start-of-combat damage. like legendary Camilla’s gimmick is that your health is gonna be almost nothing by the time her first attack even happens and that’s just kinda messed up, and more units have gotten it since like the dreaded duo Lyon

  12. Honestly, I still feel a little sore over “pre-combat damage” but part of me does understand in the case of tank units like Emblem Ike.
    But full agree on Valentine’s Lyon and the turn cancelling effect. Wish we could go back in time and stop THAT tragedy from happening.

  13. All right so I'm definitely going to be clowned for this take. Now i understand without the introduction of the skill and effect tanks would've probably be annoying to this day.

    I'm going to say Null follow up. Like we're at a point where we getting a half null follow up in weapons in skills. We still get stuff that deny follow ups but it's kinda irrelevant as a lot of characters have the skill straight out of the gate or as a support skill. I'm fine with null counter disrupt as it's more straight forward. I mean i don't think I've ever heard "They got the offensive ver. of null counter (not a good example but hopefully it made a little sense).

  14. Ward Skills are pretty much useless against Dragons, sure you fight back if you survive your lower defensive stat being checked. All I'm saying is that they're cooking up something so broken with Defiant 4…

Leave a Reply