Mining

A Change Of Scale – Why YOU Should Care About Mining

A Change Of Scale – Why YOU Should Care About Mining Deposit Size Updates in Star Citizen 3.22

#Change #Scale #Care #Mining

“Red Monster SC”

In this video I take a look at what the rock scale changes in Star Citizen Alpha 3.22 mean for the average miner, which deposits are increasing or decreasing in size, and where you can locate larger or smaller deposits based on what you want to target.

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36 Comments

  1. O wow they are trying to fix the solo nerf I talked about that so many of you said wasn't a thing… I think this helps but i would still say we need to have "surface" mining.
    1. Hoover up the entire rock. Positive: you get to mine what you find. Negative: it takes longer and you're stuck with whatever ore% it spawned in with
    2. You mine like we do now but cracking the rocks gives us a much better splits OR maybe the smaller chunks allows us to filter out much more inert material/gangue

    These 2 updates would make mining operations much more fun in my opinion, would buff crew and solo gameplay, and give mining more options.
    My updates would also allow for some epic stories to be told of a solo player mining the motherload they found even if it did take them all day to do so or a crew strip mining an entire moon…

  2. Thank you VERY much for these AMAZING contributions to the mining community! I've made sure to share it with my Org and will be studying your latest mining Cheat sheets. Keep making awesome content dude! 💜💜💜

  3. Its lots of cool math but how do I apply it? Everything I'm finding surface mining is small enough to prospector now. Everything i ping in space is missing a distance and usually takes 5 minutes to populate once i get to rock icon range. Type doesn't really help because I can scan em with a laser as fast as I can scan em with that silly v button. I don't mind spending the time findin a new fishin hole but if all your hard work can find me a shortcut my moles got a hitch on both ends.

  4. Biggest improvement to mining in general is a better scanning system. We really need more long range and short range information, so that we can organically find these deposits.

    The next would be, ore sacks snapping to cargo grids, for the love of god this should be a thing already. Would make multi crew mining so much better.

  5. I wasted an hour a couple days ago skimming cellin, with upgraded saddle bags to help. After filling I found the refinery kiosks were bugged and I had to sell at the ore kiosk for half it’s potential value. With the time it takes to pick modules and gadgets, find, break, refine, and transport to planet to sell, it isn’t working for me since they changed it in 3.19. They were pushing the salvage loop at that point to sell new ships. I’ve resorted to using the SRV tow truck. I worked about an hour and was instantly 1.5 million ahead, without refinery wait times and cargo transport times. Compared to the detail and finesse needed to mine, the SRV is too easy to make what we did when mining quantanium. I miss the thrill of the alarm as we were sliding into a station, with seconds to spare for a quick 200k, even though we still had to wait to refine and transport everything to get paid later. I see me melting my Prospector before the end of the Alpha, just because they’re pushing other loops and multi-player ships. I hate that thought. It would be different if the ore we refined was actually used to make something work in the game, instead of just a loop to play. Mining missions could be searching for more aluminum or iron, because they needed it for production of ships. Imagine when claiming a lost ship it said supplies of aluminum are low and claim time is 10 days. The price of aluminum would skyrocket and would be worth filling the ship. Missions like that could help fuel the economy. Sorry for the length of this..

  6. i agree you need mining missions an jobs for each ship type lets say mining can give you reputaion an you can pay for a location with a great rock or something as a reward

  7. Many Thanks @RedMonsterSC you are the reason i keep playing this. I love minning and your guides were key for me to keep playing this game. Without your guides there is no such good sources of info about minning in the internet. Really many thanks!

  8. I think that there should be vast areas of high interest, like a california gold rush. And more determinate assets, like being able to tell what the rock content could be from a visual perspective(fools gold anyone?). But with that comes certain 'risks or rights'(you can coin that😅) Stills seems sporadic, so I went for hauling in a Connie.

  9. This F'ing sucks, so solo miners can no longer mine the asteroid belt and are relegated to planet surface mining where they are more likely at risk of encountering pirates! Greater risk for less reward. Sounds like a good thing for the Pirates

  10. I feel that solo Prospector pilots are still getting a bit of a raw deal. It feels like we are getting pushed to mine the smaller rocks more on planets and moon's. But that's going to push us into areas where there is more chance of coming across other player and NPC pirates to harass us. The part I enjoy of mining previously in my Prospector was in the Aron Halo Belt.

  11. Red, once again out of the gates!! Well done on getting the info put together and out to the masses. Kudos to you and your team. On a personal level in my case, mining is now way to complicated for the average gamer who has an hour or two to play be it over an evening or week. I really do appreciate all that you have done for mining and pretty envious on how much time you and your team have dedicated to it. Maybe its time to melt. Looking forward to seeing what comes next!! Keep them coming Red!!

  12. Game needs core mining, i just wana sit and drink a coffee while i feep core mine, sure it takes longer but im lazy, i want to park up on a deep deposit on a moon or planet and just start yanking that money out of the grpund, sure there will be a little mini game challenge type of gameplay to get the laser down to said core deposits but once you reach it its money in the bank. But CIG doesnt have the brain function to make this happen sonits just fantasy atm. Like their trailers, nothung but fantasy.

  13. Thanks for the great work on this Red! This complexity and frustration for a casual solo miner are why I recently melted my Prospector again. Mining missions would be the best way to make it more engaging for those that aren't hardcore into it.

  14. Mining at the moment has a pay gap that is not good for the time invested. You spend 20 – 40 minutes hunting down a rock worth mining. Then you have to risk blowing up your ship (yes with skill that risk is lower.) Then you have to haul the raw ore to a refinery, spend about 30 – 50k for a good rate, wait 24 – 72 hours, haul the refined goods to a selling point and sell.

    Meanwhile with salvage you can point and click and print 2 million credits in the same amount of time it took you to find that one rock.

  15. Thanks for keeping those charts updated and so full of useful info! You're such a hero my friend!

    I personally think getting into mining has some steep learning curve indeed. Mining mission would be great. And switching to solo mining on moons and planets is a good change for diversity, I'm getting a bit bored in the belt.

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