Mining

Building an Automated Mining Factory on an Alien Planet

Building an Automated Mining Factory on an Alien Planet in FOUNDRY

#Building #Automated #Mining #Factory #Alien #Planet

“Drae”

Check Out Foundry:
Welcome to FOUNDRY. FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world. In FOUNDRY, you land on an unexplored planet and design a giant…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

25 Comments

  1. I like how you describe one of the goals of the game as "destroy any bottlenecks in your system." Have you ever watched Josh at Let's Game It Out play Satisfactory? I'd like to see you two do a build-off in this game.
    Somehow I think you'd win the lack of bottlenecks battle.

  2. The worlds are not procedurally generated yet. Rn you just have random spawns locations that always have the main 3 resources in a semi close proximity.

  3. Loaders can't pickup off of conveyors on a curve, must be a straight conveyor. Also, looks like the devs changed quite a bit from the early access version on foundry, looking forward to getting back into this game as I never finished the original playthrough.

  4. 3:36 Factorio set the standard for this I think, It's quite a common theme in automation / factory games. (DSP does this too, which I think again, comes from factorio)
    If I'm wrong, I'd love to be corrected, but I've played quite a lot of varying games, and I really do think it came from Factorio, TBH I think factorio has set the standards for a lot of factory games, but many games still branch out.
    I also think the power system for platforms came from techtonica, but I don't know much about that origin story.
    Gotta love early game QoL from the devs, regardless of the source.

Leave a Reply