Mining

Gaming’s Obsession With Miners

Gaming’s Obsession With Miners

#Gamings #Obsession #Miners

“Lucid”

I’m talking about my favorite miners in video games 🙂

Discord:
Patreon:
Twitter:

Play Cave Story Here:

Tags:
deep rock galactic, lucid,…

source

 

To see the full content, share this page by clicking one of the buttons below

Related Articles

37 Comments

  1. It's quite simple really, the biospirit of child coal miners from past centuries is calling out in little tommy and making him play minecraft!
    The children, they long for the mines!

  2. 14:16 I'd dump all the gravel and eat some of the excess food to free up space for more mining. I like to stay underground for a long while — if im coming back up its because im out of resources, food, or i just have so many valuables that I can afford any more inventory space. Otherwise good luck getting me out of those caves

  3. What do you mean go home with the haul? Half the inventory is trash. Toss out the deep slate, gravel, and marble. Install mods for a Dank/Null so you can just carry ALL the things 😛

  4. @LucidMakesVideos I feel like you left out the great granddaddy of them all: Ultima Online. The mining system in that was SO cool. You COULD just walk up to the side of a mountain and mine and you'd get okay ores, but it had a skill-basis so as you leveled up your mining from 0% to 100% (and I think it can go up to 120% now with certain buffs or classes or what have you) you could get progressively better ores, but to get the best possible ores you'd have to go to certain locations to mine for them that were dangerous or way out in the wilderness where other players could gank you and take your hard work potentially.

    It was always difficult to gauge how much risk to take, and what other skills you should develop to protect yourself against potential PVP chicanery. If you got the ore back safely to town you could smelt it into a ton of ingots that blacksmiths could then use to make outstanding armor that would let strong warriors face down dragons, wyverns, wyrms, liches, and balrogs.

    Edit: Oh gosh and the CRAFTING system was so cool too. Sure you could just do straight up blacksmithing and make armor, shields, and weaponry, but you could add ADDITIONAL crafting skills that let you synergize the two to make add-ons for your house, decorative items that were unique to skilled crafters, special training dummies, magic artifacts, poisoned trapped boxes, the list goes on and on. Indeed, it was possible to roll a character that had nothing but crafting skills so as to be a pure-crafter that was essentially defenseless in a fight but who could create wonders. Since you could roll 5 characters on an account, the challenge was then to balance your other 5 characters so as to have one that could reliably harvest resources to feed your crafter, one that was a kick ass mage, one that was a tank, and one that was a lockpicking little shithead with maxed out fishing so you could go fish up a Message in a Bottle which would give you coordinates to a sunken ship that you could then fish up chests full of loot from, and sometimes that loot would point you to a buried treasure that your master-level miner could dig up but that you'd need a master trap disarmer to pick without setting off the deadly poison trap that would murder your character in seconds, and then even if you got through that challenge several waves of hardcore boss mobs would spawn and rip you a new one if you didn't have a good tank and a healer in your party plus some magic to melt faces. What a great time that game was!

  5. Hold on, hold on.
    Starting in 2004? "First widely regarded successful indie game" ?
    Mate, just admit you have no clue about gaming of 90s, before making takes like that.

    Dungeon Keeper? All the Roguelikes set in mines / featuring mining, that came before DF? THE Motherlode? Red f-cking Faction – anything ring a bell?
    Come on.
    You have good intentions and the topic is great, but please, do your homework.

Leave a Reply