Making MULTIPLAYER Games has never been EASIER!
Making MULTIPLAYER Games has never been EASIER!
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Run your Dedicated Servers like a PRO! (Unity Game Server Hosting Multiplayer Tutorial) https://www.youtube.com/watch?v=IvCVFywNXMc
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Great video, thank you
Noone should use Unity ever again because they tried to start charging you per game installation. Sure they retracted it but that is what they want to do. Only an idiot would use Unity now unless your goal is to lose money.
This is what i was looking for. Im currently working on my multiplayer card game and already did the gameplay and ui. All that's left is the multiplayer side of it but i didnt know where to start. Thanks for this! 🎉
Halfway through the multiplayer-part of the course and wanted to start creating a multiplayer game next month, so lucky timing! 😀
I wanted my final game to be in the scale of a MOBA-game (e.g. 5vs5 fights with minion-npc, skills, items..) with NGO – now i am worried that it is too big for NGO and i need to use DOTS, wich i don't know anything about. Is it worth start working on it with NGO in mind anyway? (You mentioned its possible to mix DOTS and "normal", although i have no clue how that works)
I've been playing around with Unity for a while, and have been thinking about trying a multiplayer game. Looks like it's time to give it a try.
Hey there's also Coherus which is pretty new!
Clear, concise synopsis. Well done.
You should really really make a tutorial about couch CO-OP. How to create it, how to manage different Player's UI and handle a pre-game lobby where players can join and leave. (like press X to join) , choose characters etc.
There is no such tutorial yet out there!
Hey everyone sorry but ive been stuck at one part of my game for about 4 days now and i cant find a way to fix it. Its multiplayer using NetCode. when i run the build the host moves and rotates and does all of its imputs correctly. But the Client controls both the clients spawned object and the hosts, please desperate for help at this point.
PPS Ive probably learnt more from your channel than i have from anyone else including my lecturers :).
what about Multiplayer board games like for example simple Tic-Tac-Toe games ,card multiplayer games , chess or any Kind of (Board Multiplayer Games) can make a video of how we can make a game like that or you can make a tutorial for principles of making a Multiplayer board game that would be great
And you didnt tell us which one is free, there is only 2 free plugin:
netcode for game object
Analytics
Never heard about Overcooked! before, but it looks like an inspiration for your Kitchen Chaos course… 🙂
thanks, its great …
please create a tutorial about how to manage if I close my internet and start again in the netcode game.
Same issue as all the other built-in multiplayer stuff for the other engines: it does not work with steam multiplayer, which is where everyone releases their games nowadays, so you lose out on all of that functionality (steam lobbies/friends/blocklists etc). so you'll need to have some way of finding out each other's IP for peer networking, or host your own server.
It seems to have same features as Photon just a little better, I don't really see a reason to relearn it considering the hosting difference.
Make a Titanfall Ripoff
Do they have IGYG server? I do a turn upload data, you pull the save file, you go, you upload the save file, I pull the data, I go, so on.
fishy network solution is the best for fps shooter games however you might not cover it as it isnt base unity
good video, excelent, I think only the Economy topic for in-game coins and Cloud Save for data storage are missing, good job