Mining

Space Engineers Survival (Episode 7) – Automated Mining

Space Engineers Survival (Episode 7) – Automated Mining Ships and Refining Outpost! [2024]

#Space #Engineers #Survival #Episode #Automated #Mining

“AndrewmanGaming”

Welcome back to Space Engineers Survival 2024! In this episode, we’re setting up a complete automated mining operation using PAM (Path Auto Miner) script! The AI ships go off and mine their ores on their own, drop it off at a central refining outpost, and a transport ship brings refined ingots…

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44 Comments

  1. You can use PAM on your main base!

    1. Make sure that your antennae have the PAM tag. (I'm not sure that this step is really necessary but I did it and it works fine)

    2. Have a control seat with the PAM tag [PAM:1] and the proper arguments.

    3. Set the broadcast channel in the custom data in the programmable block on the ship as well as on the base.
    A. It should look like this on your ship.
    Enable_Broadcast=true
    Ship_name=(the name of your ship)
    Broadcast_channel=1

    B. It should look like this on your base.
    Enable_Broadcast=true
    Broadcast_channel=1

    To be able to tell the ships to return or continue and check their status set all ships to the same channel. Use different broadcast channels for different mining outposts.

    I hope this helps!

  2. I like the idea of having little helper drones flying by. I think you should add a defence block to each one and set a flee location in case an enemy shows up.

    I never used the PAM script but it looks very interesting and efficient.

    Keep up the good videos and maybe increase the frequency 😊😂

  3. Wow this is a really great episode dude! It's really excellent using the AI blocks and getting automated mining going!
    I'll be referring back to this in my own survival world I'm building up!

  4. I haven't used the AI blocks recently but I believe one AI recorder block can do your complete job of flying back and forth between bases. You can also set up a toolbar action to add a way point so you can manually add just the way points you need. You can add actions to each way point in the recorder block to do things like lock a connector and it can be set to start the whole sequence again. To avoid the problem of the container not getting to the threshold to launch, just use a timer instead. Let the ship stay connected for a certain period of time and then trigger the take off. It might get full, it might not, but at least it will continue to move stuff.

  5. you can setup PAM for wait until all trash has been dumped to maximize your miner inventory to only bring ores. There are a lot of others options too that you can set like a minimum charge on the batteries. And use PAM for freight, it’s as simple as it can be to setup.

  6. You might want to add another battery to your mining ships as you were red lining your power just flying it from the garage to the military platform and it was empty. If too many thrusters need power, one battery can't supply enough power to give all of them the power they need. It can be okay if it is only short bursts, which is what was happening when you first flew it, but any extend periods of red lining and the ship will start to fall or fail to stop.

  7. I have the opposite approach to miners. I build them with at least 6medium cargo. Usually 15 cargo (3rows of 5) so I can make it a vertical 9 drills and 6 atmo. Smaller miners loose so much battery flying and drilling they spend more time charging

  8. can you please do a full tutorial thats easy to understand? I have tried to follow some but they either do not speak clearly like you do (I am half deaf, and CC for youtube is horrible at times) or they seem to try and be as confusing as possible. thank you in advance.

  9. for block direction if you have buildinfo you can use ctrl + = (en tous cas c'et ça pour moi) et faire passer des overlay qui montre différente info y compris la direction d'un bloc

    Also did you notice your med ba on the outpost is not connected to the conveyor network

    Isn't there a set up on the recorder to do the reverse path?

  10. I like how the bits are still unpainted, it's like battle scars

    Also I'd be careful with blueprinting active PAM drones, I think you might end up blueprinting the active job too and have the thing immediately try to fly off as it's built

  11. really like the episode!! fun seeing the PAM and how it is used. Can you transport the fuel form the military base to main base? i imagine just transporting the ice would be easier!

  12. You should try setting up a coasting feature for your flying ships. What you do is get a little elevation and then toggle off your backwards thrusters. Tilt slightly down below level and your ship will coast down hill using only the power you need to hover.

  13. I have an idea for a mini series you could try: you are only allowed to fly ships with one direction of thrust (rovers and any other kind of ground vehicles are also disallowed). The goal of the series would be to successfully fly to and land on the moon.

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